Post by Crow on Aug 13, 2012 23:49:05 GMT -5
[atrb=border,0,true][atrb=cellpadding,0,true][atrb=valign, top][atrb=cellspacing,0,true][atrb=style, border: 10px solid #f1e3b4; width: 450px; background-color: #f6f7f1;] PERSONAL FILE HIGHLY CLASSIFIED AND CONFIDENTIAL GENERAL INFORMATION NAME: Allista Cray ALIAS: Crow GENDER: Female AGE: 21 OCCUPATION: Entrepreneur, CEO of Cray Industries, Adventurer ALIGNMENT: Good AFFILIATION(S): Formerly |
PHYSICAL PROFILE
HEIGHT: 5’9”
WEIGHT: 130lbs
EYES: Blue
HAIR: Black
CLASSFICATION: Human
UNUSUAL FEATURES: Allista possess scars from knife wounds and bullet wounds along her body. Most have been corrected with surgery while others are persistent across her back and legs.
BEHAVIOR PROFILE
WEIGHT: 130lbs
EYES: Blue
HAIR: Black
CLASSFICATION: Human
UNUSUAL FEATURES: Allista possess scars from knife wounds and bullet wounds along her body. Most have been corrected with surgery while others are persistent across her back and legs.
BEHAVIOR PROFILE
Allista is a generally calm, quick witted and charming person. She doesn't socialize much, but she does have a tendency to leave her mark on people, making them come back to her for another intelligent conversation. Allista however does have a cynical and callous side to her, that isn't exposed much since it's kept under wraps. Instead, she shows that side to a more deserving person, for example someone she just doesn't like. Through all this however, Crow is a genuine and loyal person and friend. Not many can seem to get close to her, since she has a tendency to just push people out. She's sometimes outspoken and harsh with her words when it comes to telling the truth, and even though that is her strong point, her sharp tongue also serves as her weakness. Her identity itself as Crow is a very cold and cynical character that strikes fear within the heart of any villain.
DOCUMENTED HISTORY
The Cray family is a large generation of corrupt royal and noble figures. Throughout the centuries, they've been known for their vast wealth, and their noble foundations throughout Ireland, and in later years China and Italy. Throughout Ireland, one can easily distinguish a Cray and easily find their business buildings or a manor, or even a castle. Yes, the Crays were powerful, in wealth as well as in their social standings.
Aside from being recognized throughout the world or rags and riches, the Cray names was known throughout the ”Criminal Underground” world as well.
The name Cray is a powerful, holding a family of thieves, assassins, hit men any criminal action that required the usage of extreme force to get what they wanted. To top it all off, the Crays were extremely good at what they did, too good.
Moving onto more recent years. Allista Cray is the daughter of this infamous Cray family, who is known throughout the mercenary business world. The day of her birth was the downfall of her father's world. Reasoning for this, was that he came from a generation of Cray's that had only given birth to one child, and by luck, it had always been a son. The Cray family had favoritism of males over females in the family, it was a power basis thing. So once he discovered that he had a new born baby girl, he was devastated. Immediately, he shunned the young child away, unable to cope with the fact that he would have to raise a “girl” to take over the Cray name and Family business in later years, and to be recognized as the heir of their business. Thaniel Cray was embarrassed and he did not like this idea one bit.
That however could not stop him from preparing her for the throne that would one they become hers. Despite the fact that she was just a girl, she was still his only child, and he would have to make due with what he had. In short, Thaniel never learned to love his daughter, he was only driven to work with her, on the basis of pure obligation.
Allista began her full fledged training as a Cray at the tender age of four, already she was being exposed to the Art of War, the Art of Killing, and many forms of Martial Arts. She was educated at the highest degree, and thought to choose duty over love, family over friends, and most importantly, money over people. She raised and breed in a world of violence and corruption, taught that in order to gain power, and to maintain it one had to manipulate the minds of the poor and desperate, that she had to kill those who threatened her own, and that money was the gold was power.
No one objected to such teachings, it was accepted widely within the Cray family. A child being able to precisely throw a blade across a room at the age of five was normal, a child knowing how to kill a man with his/her bare hands by the age of 7 was quite normal as well. The fact was, the Crays were violent, blood thirsty, and all of them had been raised in this typical environment. In the end, all of it was normal.
On a personal level, Allista was a hard worker, and a quick learner from day one. She never questioned her father's words, and only sought to gain his attention through her triumphs and achievements. She spoke to him in the language that he had spoken to her since she was young, and that, was violent action.
Of course, Thaniel only hit her or placed so much pressure upon her because deep inside he hated her. As unfortunate as it was, Thaniel saw her as the downfall of all that he had worked for, and all that he stood for. So, he would criticize her, discourage her, wipe away her hopeful glimmer in her eyes after she performed rather well, he had no other way of venting. And thus, Allista felt the constant hate upon her, and was left to deal with her psychological and emotional problems on her own, she was always alone to struggle to control her feelings, because the last time that she had cried she had been punished, the last time that she had whined, she was brutally punished, and the last time she showed signs of weakness, she was given a beating of a lifetime. Allista only sought some sort of praise of approval from her father, in the end however, she never really did get any. No matter how hard she worked, or how hard she tried, nothing ever seemed to be enough to satisfy the man.
Allista accompanied her father on several missions, missions where she was assigned to take the life of others. Steal from families, or large museums. Missions where they would put her skills to the ultimate test. Be it assassination skills, thievery attempts, or a plain and simple beat down. Each mission, Allista performed with ease, having lost her conscience had a young age, and unable to understand what she was doing was wrong. In addition, she was blinded by the idea, of making her father happy, so she performed, and did what she had to do in order to gain his approval.
She was always around her father, trying to gain his love, but never receiving it. Overtime, she began to give up on that, and instead of trying to become an approving figure to him, she instead began to work on becoming better than him, and with this, she began to grow a deep and rooted hate, towards this man.
By the age of 8, Allista was capable of assembling a sniper rifle under 20 seconds, exhibit master marksmanship, excellent reflexes, a mastery of almost all forms of martial arts (living and dead), and was able to kill a set number of people with so much as a look of doubt upon her face. She was growing to be quite the prodigy within the family, and she was growing up to be even better than what her father expected.
So he became jealous, fearful, for himself, and the business, and thus, staged a plan in order to get rid of Allista.
While she was 8, Thaniel faked his death, mailing to the Cray home his severed head which marked his death. After escaping from the Cray household, he had left Allista and her mother alone, Allista not old enough to take on the business and left to contemplate with what to do next. During this course of time, her horrified mother had fallen into a deep state of depression, and had locked herself within her room, refusing to eat or leave. Allista although slightly hurt by her mother's ignorance towards the child that she still had, grown to deal with her mother's depression, working on the side to find a cure for her so that she would be able to return her mind back to the beautiful thing it was. Although her mother, was rarely ever there in the past, she was still the only person who had provided her with unconditional love and approval.
Time passed on, and Allista placed her mind upon the more important factors of life. Retreating to the basic rights that was taught to her, Allista focused on the family business, stepping in for her father, and with the help of her manservant, Doriam (who had been with her since she was born) Allista quickly learned that her father's murder had been a threat from rivaling companies, it was evident, the Crays would have to Drop the business, or Lose everything. Head strong as always, Allista took everything into her own hands, upholding the business, and all the while tracking those who riddled this horror upon her father.
Despite her father's death Allista felt no serious lost. He was easily replaced by her best friend, and butler, Doriam, and with him by her side, she became an unstoppable force.
By nine she had reared the Cray business to heights it had never reached before, branching out to technology and industries, proving a show of her awesome intelligence and skill. With time in between, she continued to bring riches to the family, stealing priceless artworks, vaults of gold, and even the lives of other people who dared to spit or threaten the Cray name.
By the age of ten, Allista had become the youngest Criminal Mastermind, and no one in the world knew of her devious work. She was able to cover her tracks, erase all pieces of information of her criminal activities that she performed, she was truly an artist at work when it came to the criminal games, and soon, she had masses of mobs supporting her, and a large portions of different cities eating out of the palm of her hand. Funny thing was, no one knew the name or the face of this mysterious Cray.
Months passed, along with a few years, and just when Allista was the age of 12, everything seemed to crumble. The work her father had planned, had taken place, and soon her hard work was punished. Although she had worked out everything on her own, Thaniel was still able to assimilate a few of her powerful associates onto her side, and soon, Allista felt the ultimate betrayal, by her own blood.
A raid had been initiated in Cray Manor, and Allista was baffled as to HOW they could have gotten past the manor's security system, but that was something that she could not question. She attempted to defend her home, however was brutally beat down and thought dead. Her deranged mother had been killed by the intruders, and Allista was left to watched as she was robbed and stripped of all her possessions. The house was left to burn, and with a final ounce of strength, Allista was able to safe herself, leaving the glory that was her own to burn down to the ground.
It was by this time, that her conscience began to return, and she began to learn about what people felt when she had stole from them, or even murdered loved ones before their very eyes. It was then that she realized that, everything that she had been doing, was completely, and utterly wrong.
Allista was torn by this dilemma, but soon came to her senses. She understood that she was the only Cray left, her butler had left her, and later on she had learned that he had betrayed her, providing entry for the intruders into her home. Left in distraught, Cray was forced to leave to another residential home in the Cray name, one that was specifically in her name, and was only known by her.
There she contemplated, her main goal once again to regain the holdings of the Cray business, and bring it back to the glory it once was. From there on, she planned a heist, a big one was well in order to obtain some money for a fresh start.
The plan itself involved the hit of many different locations, namely banks, and different big business family households. However, the turning point of Allista's life came upon her when she had happened upon a home where a robbery had already been set into progress. As she lay back in the shadows, and watched, further realization came upon her. Watching the fearful family at the mercy of two immoral men, Allista began to rethink her ways, her mind questioning whether this was the right thing to do.
She had been raised in this world, she worked in this world, killing others, stealing from others, it was nothing new to her. However, after the same thing had happened upon her, she began to realize that something was very wrong. When she once again developed a conscience, she learned that a criminal life was no longer the life she would continue.
The complications before her resurfaced the feeling or fear and pure terror that she had felt before. By pure impulse, Allista reacted as the men felt that the family had outlived their ears, and she launched herself forward, standing as a defense for the family, ironically the same family that she had been planning to steal from. She was never sure of what exactly provoked her to act in such a manner, however Allista knew, that she no longer wanted to walk up with the same heavy feeling that she awoke with every morning, held deep within her heart.
Once she began to slowly set things right, Allista moved from Ireland, and into United Kingdom, there she attended Oxford University, receiving her degree in Business Administration and Political Science by the age of 15. Thereafter, she moved to the states, hoping to relieve family pressures and escape family rivals back home. Allista worked on upholding the Cray business, and located herself in Thorn City, there her business boomed and she was able to set up an honest and stable corporation, all under her name. Sure a few strings had to be pulled, and a few people had to be paid off, but it was the world of business, Allista had been raised in that world as well.
The idea of vigilante work dawned upon her later on in her life, and she actually began to take it more seriously. Inspired the very creatures she woke up to every morning (and were always lined up on her balcony railing) Allista decided to take on the identity of the vigilante known as Crow. She worked long and hard on her suit, ideally creating something that would help protect her against the unnatural forces that seemed to plague this world. She mostly began her work as a hero, as a way to redeem herself for her past sins. Crow was never accepted in Thorn City, the business central of the world, full of corrupt business owners and desperately poor people, but that never stopped her. Justice had become the main goal in her life now, and upholding it helped her sleep at night.
Team Justice Also known as the Titans South
During her early years of work, Crow had formed a team of amateur and odd Superheroes that had banned together to protect Thorn City. The team originally comprised of four members, and were quite the miracle workers on the city.
On several occasions, the team bumped heads with the Teen Titans and at one point were considered a separate branch, however they quickly separated.
However, the team did have its dysfunctions, and as it expanded, it became more complicated. What with the sudden death of members, and negativity from the members, Team Justice was quickly disbanned by Crow, who explained that she could not deal with the death of another member on her hands. She had vowed to protect people, and if could not help her own, what good was she to them? The members immediately separated, leaving harsh words as they departed.
Working Within the Batfamily
When some missions led to different cities, Crow bluntly intruded upon the territory of others in order to get her job done. There was an event where an arms dealing had traced it's way back to Gotham City, and there Crow had bumped heads with the Batman. Much to his disapproval, Crow had tagged along with him, as well as the boy Wonder, Robin in order to bust the criminals at work here.
For a while, she was considered a member of the Batfamily however she separated her ties with them, wanting to have her connections clean and preferring to work alone.
The Meeting of an Archnemesis
Allista Cray was profound in the technological world. Her inventions were sterling, and helped her business boomed, providing for the world technology that was almost centuries ahead of its time. She knew technology was her thing, and she felt that she was the youngest person in the field. She however, was wrong. A new business rival seem to sprout from almost no where. Replacing a corporation that had recently went dead. Therein Enterprises produced some sort of generator that promised nearly ever-lasting energy for every household, that day, Allista Cray learned of her business rival, and in a strange way a new friend known as Scarlett Therein.
Initially, the two seemed to be able to praise each others work, able to slide in a few snide comments to challenge superiority. However, in the business world, they did typically get along. Setting coffee breaks in order to pass along some new information, or simply exchanging ideas with one another.
However, after meeting this Scarlett Therein, Allista's corporation had been plagued by an unknown criminal known as “Scar”. As Crow, she had battled it out with this merciless villain in order to protect her own technology as well as her city. When she forced Scar to fail a mission, it was then, that the two had sparked a deep rivalry with one another, unable to beat each other, and unable to completely kill each other off.
It did not take long for Crow to learn the real identity of her new Archrival, and from then on, the two girls had lost contact are now constantly challenging one another, Scarlett almost killing Allista on many separate occasions.
The return of Thaniel Cray
Thaniel Cray, by this point in time was far from dead. His side of the Cray business had not boomed as much as Allista's had. And when he had sent his men to kill her, he was enraged to find that his daughter had survived. There on, he vowed to take his own daughter's life. Something he had tried to avoid in the becoming, but was forced to resort to. He made it a priority to plague her corporation with his constant break ins.
The first attempt at ruining her business had not brought shock upon Allista. She knew her father had been alive, she had just happened to ignore his existence. She hated the man, and as she learned, he still held the same loathe for her, only this time, it was stronger. He literally, wanted his daughter dead.
Try as he might, Thaniel learned that he could not beat his daughter, as Allista, or as Crow. In fact, he had even gone as far as kidnapping her and locking her away in order to receive information from her, but still she would not budge. And she did prevail, escaping from his clutches, and returning to her city with a grudge against her father, and all criminals, stronger than ever.
Thaniel had made many several insane attempts to bring his daughter down, making connections with dangerous criminals, and associating himself with masterminds just to kill his own flesh and blood. Although she could do it easily, Allista refuses to kill her own father, for the plain and simple fact that she does not have the right to take away the life of the man that gave life to her.
the 100
Originally based in Metropolis, the 100 kept a firm grip on the city's criminal underworld for years, indulging in crimes such as drug trafficking and racketeering.
Thaniel Cray had made a stupid mistake. One that he would surely regret. He had made a partnership with the 100, one that he was unable to uphold. In addition, he had criticized the group for their inability to take down the fearless vigilante known as Crow. When friction began to increase between Thaniel and the 100, Thaniel played his cards right in order to get Allista kidnapped rather than him immediately being dealt with.
Bagged and kidnapped by the 100, Allista had been exposed to “Torture Treatments” on the account that her father had been unable to make a few payments and had insulted the group, so therefore he would pay with the death of her. The “Torture Treatments” were a combination of beatings as well as experimentations that Allista underwent for “new drugs” that the 100 were attempting to learn the effects of.
During this time Thaniel attempted to leave the states and return back to Ireland, however the 100 had been thoroughly pushed and convinced by Allista, and quickly took hold of Thaniel before he was able to obtain his ticket. Their rage increasing, the 100 vowed to kill Thaniel, slowly, but surely,
Allista on the other hand seemed to show absolutely no side-effects of the “drugs” in fact, the 100 assumed they were all some sort of placebo, and decided instead to kill the girl on the spot. Determination prevailed, and Allista was able to fight her way through despite multiple injuries, and a broken right arm.
She fought her way to her savagely beaten father who had endured the worst. Sadly, not by her own hands. Although she did not love the man, she still could not let him die. Not like this anyway. Determined to drag him out of the clutches of the 100, Allista was discouraged by her father.
Thaniel explained that he had placed himself into this rut, and would be unable to get out. The 100 would find him, and kill him, no matter where he ran. He explained to her, that the only way that he would ever be free from them would be if he just died, right now, and at that very moment.
And so, he requested from Allista, that she take his life. Being that he did not want to die in the hands of the 100, but instead in the hands of flesh and blood.
Allista logically agreed, knowing that her father had been right, and thus promised that she would take his life. Before she did so, her father made sure to explain to her before her died, That he had never loved his daughter, and would leave this world knowing that he never would.
Allista responded that she understood, and snapped his neck. Thus ending the life of Thaniel Cray.
There on, Allista escaped the clutches of the 100 and took care of them personally in a more “professional manner” as Crow.
The Current
Currently the age of 21, Allista has matured into quite the beauty as well as into an extremely successful woman. In addition, the later effects of the “drug” that the100 had injected into her, proved to have a rapid mutation within her forcing metahuman changes and giving her new found, abilities. Although, it's not the best set of powers to have, Allista still relies on her own capabilities as well as skill in order to get the job done right.
She still continues to fight under the mantle of Justice and what is Right.
Aside from being recognized throughout the world or rags and riches, the Cray names was known throughout the ”Criminal Underground” world as well.
The name Cray is a powerful, holding a family of thieves, assassins, hit men any criminal action that required the usage of extreme force to get what they wanted. To top it all off, the Crays were extremely good at what they did, too good.
Moving onto more recent years. Allista Cray is the daughter of this infamous Cray family, who is known throughout the mercenary business world. The day of her birth was the downfall of her father's world. Reasoning for this, was that he came from a generation of Cray's that had only given birth to one child, and by luck, it had always been a son. The Cray family had favoritism of males over females in the family, it was a power basis thing. So once he discovered that he had a new born baby girl, he was devastated. Immediately, he shunned the young child away, unable to cope with the fact that he would have to raise a “girl” to take over the Cray name and Family business in later years, and to be recognized as the heir of their business. Thaniel Cray was embarrassed and he did not like this idea one bit.
That however could not stop him from preparing her for the throne that would one they become hers. Despite the fact that she was just a girl, she was still his only child, and he would have to make due with what he had. In short, Thaniel never learned to love his daughter, he was only driven to work with her, on the basis of pure obligation.
Allista began her full fledged training as a Cray at the tender age of four, already she was being exposed to the Art of War, the Art of Killing, and many forms of Martial Arts. She was educated at the highest degree, and thought to choose duty over love, family over friends, and most importantly, money over people. She raised and breed in a world of violence and corruption, taught that in order to gain power, and to maintain it one had to manipulate the minds of the poor and desperate, that she had to kill those who threatened her own, and that money was the gold was power.
No one objected to such teachings, it was accepted widely within the Cray family. A child being able to precisely throw a blade across a room at the age of five was normal, a child knowing how to kill a man with his/her bare hands by the age of 7 was quite normal as well. The fact was, the Crays were violent, blood thirsty, and all of them had been raised in this typical environment. In the end, all of it was normal.
On a personal level, Allista was a hard worker, and a quick learner from day one. She never questioned her father's words, and only sought to gain his attention through her triumphs and achievements. She spoke to him in the language that he had spoken to her since she was young, and that, was violent action.
Of course, Thaniel only hit her or placed so much pressure upon her because deep inside he hated her. As unfortunate as it was, Thaniel saw her as the downfall of all that he had worked for, and all that he stood for. So, he would criticize her, discourage her, wipe away her hopeful glimmer in her eyes after she performed rather well, he had no other way of venting. And thus, Allista felt the constant hate upon her, and was left to deal with her psychological and emotional problems on her own, she was always alone to struggle to control her feelings, because the last time that she had cried she had been punished, the last time that she had whined, she was brutally punished, and the last time she showed signs of weakness, she was given a beating of a lifetime. Allista only sought some sort of praise of approval from her father, in the end however, she never really did get any. No matter how hard she worked, or how hard she tried, nothing ever seemed to be enough to satisfy the man.
Allista accompanied her father on several missions, missions where she was assigned to take the life of others. Steal from families, or large museums. Missions where they would put her skills to the ultimate test. Be it assassination skills, thievery attempts, or a plain and simple beat down. Each mission, Allista performed with ease, having lost her conscience had a young age, and unable to understand what she was doing was wrong. In addition, she was blinded by the idea, of making her father happy, so she performed, and did what she had to do in order to gain his approval.
She was always around her father, trying to gain his love, but never receiving it. Overtime, she began to give up on that, and instead of trying to become an approving figure to him, she instead began to work on becoming better than him, and with this, she began to grow a deep and rooted hate, towards this man.
By the age of 8, Allista was capable of assembling a sniper rifle under 20 seconds, exhibit master marksmanship, excellent reflexes, a mastery of almost all forms of martial arts (living and dead), and was able to kill a set number of people with so much as a look of doubt upon her face. She was growing to be quite the prodigy within the family, and she was growing up to be even better than what her father expected.
So he became jealous, fearful, for himself, and the business, and thus, staged a plan in order to get rid of Allista.
While she was 8, Thaniel faked his death, mailing to the Cray home his severed head which marked his death. After escaping from the Cray household, he had left Allista and her mother alone, Allista not old enough to take on the business and left to contemplate with what to do next. During this course of time, her horrified mother had fallen into a deep state of depression, and had locked herself within her room, refusing to eat or leave. Allista although slightly hurt by her mother's ignorance towards the child that she still had, grown to deal with her mother's depression, working on the side to find a cure for her so that she would be able to return her mind back to the beautiful thing it was. Although her mother, was rarely ever there in the past, she was still the only person who had provided her with unconditional love and approval.
Time passed on, and Allista placed her mind upon the more important factors of life. Retreating to the basic rights that was taught to her, Allista focused on the family business, stepping in for her father, and with the help of her manservant, Doriam (who had been with her since she was born) Allista quickly learned that her father's murder had been a threat from rivaling companies, it was evident, the Crays would have to Drop the business, or Lose everything. Head strong as always, Allista took everything into her own hands, upholding the business, and all the while tracking those who riddled this horror upon her father.
Despite her father's death Allista felt no serious lost. He was easily replaced by her best friend, and butler, Doriam, and with him by her side, she became an unstoppable force.
By nine she had reared the Cray business to heights it had never reached before, branching out to technology and industries, proving a show of her awesome intelligence and skill. With time in between, she continued to bring riches to the family, stealing priceless artworks, vaults of gold, and even the lives of other people who dared to spit or threaten the Cray name.
By the age of ten, Allista had become the youngest Criminal Mastermind, and no one in the world knew of her devious work. She was able to cover her tracks, erase all pieces of information of her criminal activities that she performed, she was truly an artist at work when it came to the criminal games, and soon, she had masses of mobs supporting her, and a large portions of different cities eating out of the palm of her hand. Funny thing was, no one knew the name or the face of this mysterious Cray.
Months passed, along with a few years, and just when Allista was the age of 12, everything seemed to crumble. The work her father had planned, had taken place, and soon her hard work was punished. Although she had worked out everything on her own, Thaniel was still able to assimilate a few of her powerful associates onto her side, and soon, Allista felt the ultimate betrayal, by her own blood.
A raid had been initiated in Cray Manor, and Allista was baffled as to HOW they could have gotten past the manor's security system, but that was something that she could not question. She attempted to defend her home, however was brutally beat down and thought dead. Her deranged mother had been killed by the intruders, and Allista was left to watched as she was robbed and stripped of all her possessions. The house was left to burn, and with a final ounce of strength, Allista was able to safe herself, leaving the glory that was her own to burn down to the ground.
It was by this time, that her conscience began to return, and she began to learn about what people felt when she had stole from them, or even murdered loved ones before their very eyes. It was then that she realized that, everything that she had been doing, was completely, and utterly wrong.
Allista was torn by this dilemma, but soon came to her senses. She understood that she was the only Cray left, her butler had left her, and later on she had learned that he had betrayed her, providing entry for the intruders into her home. Left in distraught, Cray was forced to leave to another residential home in the Cray name, one that was specifically in her name, and was only known by her.
There she contemplated, her main goal once again to regain the holdings of the Cray business, and bring it back to the glory it once was. From there on, she planned a heist, a big one was well in order to obtain some money for a fresh start.
The plan itself involved the hit of many different locations, namely banks, and different big business family households. However, the turning point of Allista's life came upon her when she had happened upon a home where a robbery had already been set into progress. As she lay back in the shadows, and watched, further realization came upon her. Watching the fearful family at the mercy of two immoral men, Allista began to rethink her ways, her mind questioning whether this was the right thing to do.
She had been raised in this world, she worked in this world, killing others, stealing from others, it was nothing new to her. However, after the same thing had happened upon her, she began to realize that something was very wrong. When she once again developed a conscience, she learned that a criminal life was no longer the life she would continue.
The complications before her resurfaced the feeling or fear and pure terror that she had felt before. By pure impulse, Allista reacted as the men felt that the family had outlived their ears, and she launched herself forward, standing as a defense for the family, ironically the same family that she had been planning to steal from. She was never sure of what exactly provoked her to act in such a manner, however Allista knew, that she no longer wanted to walk up with the same heavy feeling that she awoke with every morning, held deep within her heart.
Once she began to slowly set things right, Allista moved from Ireland, and into United Kingdom, there she attended Oxford University, receiving her degree in Business Administration and Political Science by the age of 15. Thereafter, she moved to the states, hoping to relieve family pressures and escape family rivals back home. Allista worked on upholding the Cray business, and located herself in Thorn City, there her business boomed and she was able to set up an honest and stable corporation, all under her name. Sure a few strings had to be pulled, and a few people had to be paid off, but it was the world of business, Allista had been raised in that world as well.
The idea of vigilante work dawned upon her later on in her life, and she actually began to take it more seriously. Inspired the very creatures she woke up to every morning (and were always lined up on her balcony railing) Allista decided to take on the identity of the vigilante known as Crow. She worked long and hard on her suit, ideally creating something that would help protect her against the unnatural forces that seemed to plague this world. She mostly began her work as a hero, as a way to redeem herself for her past sins. Crow was never accepted in Thorn City, the business central of the world, full of corrupt business owners and desperately poor people, but that never stopped her. Justice had become the main goal in her life now, and upholding it helped her sleep at night.
Team Justice Also known as the Titans South
During her early years of work, Crow had formed a team of amateur and odd Superheroes that had banned together to protect Thorn City. The team originally comprised of four members, and were quite the miracle workers on the city.
On several occasions, the team bumped heads with the Teen Titans and at one point were considered a separate branch, however they quickly separated.
However, the team did have its dysfunctions, and as it expanded, it became more complicated. What with the sudden death of members, and negativity from the members, Team Justice was quickly disbanned by Crow, who explained that she could not deal with the death of another member on her hands. She had vowed to protect people, and if could not help her own, what good was she to them? The members immediately separated, leaving harsh words as they departed.
Working Within the Batfamily
When some missions led to different cities, Crow bluntly intruded upon the territory of others in order to get her job done. There was an event where an arms dealing had traced it's way back to Gotham City, and there Crow had bumped heads with the Batman. Much to his disapproval, Crow had tagged along with him, as well as the boy Wonder, Robin in order to bust the criminals at work here.
For a while, she was considered a member of the Batfamily however she separated her ties with them, wanting to have her connections clean and preferring to work alone.
The Meeting of an Archnemesis
Allista Cray was profound in the technological world. Her inventions were sterling, and helped her business boomed, providing for the world technology that was almost centuries ahead of its time. She knew technology was her thing, and she felt that she was the youngest person in the field. She however, was wrong. A new business rival seem to sprout from almost no where. Replacing a corporation that had recently went dead. Therein Enterprises produced some sort of generator that promised nearly ever-lasting energy for every household, that day, Allista Cray learned of her business rival, and in a strange way a new friend known as Scarlett Therein.
Initially, the two seemed to be able to praise each others work, able to slide in a few snide comments to challenge superiority. However, in the business world, they did typically get along. Setting coffee breaks in order to pass along some new information, or simply exchanging ideas with one another.
However, after meeting this Scarlett Therein, Allista's corporation had been plagued by an unknown criminal known as “Scar”. As Crow, she had battled it out with this merciless villain in order to protect her own technology as well as her city. When she forced Scar to fail a mission, it was then, that the two had sparked a deep rivalry with one another, unable to beat each other, and unable to completely kill each other off.
It did not take long for Crow to learn the real identity of her new Archrival, and from then on, the two girls had lost contact are now constantly challenging one another, Scarlett almost killing Allista on many separate occasions.
The return of Thaniel Cray
Thaniel Cray, by this point in time was far from dead. His side of the Cray business had not boomed as much as Allista's had. And when he had sent his men to kill her, he was enraged to find that his daughter had survived. There on, he vowed to take his own daughter's life. Something he had tried to avoid in the becoming, but was forced to resort to. He made it a priority to plague her corporation with his constant break ins.
The first attempt at ruining her business had not brought shock upon Allista. She knew her father had been alive, she had just happened to ignore his existence. She hated the man, and as she learned, he still held the same loathe for her, only this time, it was stronger. He literally, wanted his daughter dead.
Try as he might, Thaniel learned that he could not beat his daughter, as Allista, or as Crow. In fact, he had even gone as far as kidnapping her and locking her away in order to receive information from her, but still she would not budge. And she did prevail, escaping from his clutches, and returning to her city with a grudge against her father, and all criminals, stronger than ever.
Thaniel had made many several insane attempts to bring his daughter down, making connections with dangerous criminals, and associating himself with masterminds just to kill his own flesh and blood. Although she could do it easily, Allista refuses to kill her own father, for the plain and simple fact that she does not have the right to take away the life of the man that gave life to her.
the 100
Originally based in Metropolis, the 100 kept a firm grip on the city's criminal underworld for years, indulging in crimes such as drug trafficking and racketeering.
Thaniel Cray had made a stupid mistake. One that he would surely regret. He had made a partnership with the 100, one that he was unable to uphold. In addition, he had criticized the group for their inability to take down the fearless vigilante known as Crow. When friction began to increase between Thaniel and the 100, Thaniel played his cards right in order to get Allista kidnapped rather than him immediately being dealt with.
Bagged and kidnapped by the 100, Allista had been exposed to “Torture Treatments” on the account that her father had been unable to make a few payments and had insulted the group, so therefore he would pay with the death of her. The “Torture Treatments” were a combination of beatings as well as experimentations that Allista underwent for “new drugs” that the 100 were attempting to learn the effects of.
During this time Thaniel attempted to leave the states and return back to Ireland, however the 100 had been thoroughly pushed and convinced by Allista, and quickly took hold of Thaniel before he was able to obtain his ticket. Their rage increasing, the 100 vowed to kill Thaniel, slowly, but surely,
Allista on the other hand seemed to show absolutely no side-effects of the “drugs” in fact, the 100 assumed they were all some sort of placebo, and decided instead to kill the girl on the spot. Determination prevailed, and Allista was able to fight her way through despite multiple injuries, and a broken right arm.
She fought her way to her savagely beaten father who had endured the worst. Sadly, not by her own hands. Although she did not love the man, she still could not let him die. Not like this anyway. Determined to drag him out of the clutches of the 100, Allista was discouraged by her father.
Thaniel explained that he had placed himself into this rut, and would be unable to get out. The 100 would find him, and kill him, no matter where he ran. He explained to her, that the only way that he would ever be free from them would be if he just died, right now, and at that very moment.
And so, he requested from Allista, that she take his life. Being that he did not want to die in the hands of the 100, but instead in the hands of flesh and blood.
Allista logically agreed, knowing that her father had been right, and thus promised that she would take his life. Before she did so, her father made sure to explain to her before her died, That he had never loved his daughter, and would leave this world knowing that he never would.
Allista responded that she understood, and snapped his neck. Thus ending the life of Thaniel Cray.
There on, Allista escaped the clutches of the 100 and took care of them personally in a more “professional manner” as Crow.
The Current
Currently the age of 21, Allista has matured into quite the beauty as well as into an extremely successful woman. In addition, the later effects of the “drug” that the100 had injected into her, proved to have a rapid mutation within her forcing metahuman changes and giving her new found, abilities. Although, it's not the best set of powers to have, Allista still relies on her own capabilities as well as skill in order to get the job done right.
She still continues to fight under the mantle of Justice and what is Right.
POWERS AND ABILITIES
KNOWN POWERS: Crow possess enhanced physical abilities.
Known Abilities:
Strength Level: Crow has reasonable strength for a woman of her age, height, and weight who trains rigorously and on a daily basis.
Weaknesses:
Please note that the grey areas are indications that the following stats are “increased” due to other forces. Factors that contribute to this increase of stat include her suit's capabilities, shielding, gadgets, and weaponry.
- Photographic reflexes: A natural ability that Allista possess. It is an advancement in “photographic memory”, with this ability she is able to remember and retain any physical movement she has seen, ranging from athletic, marital arts, artistic, or simply any sort of physical movement. After retaining this information, she is able to mimic or repeat the same movement just as it was once used, or portrayed. Although she may not equal is strength or force, or some of the more powerful people that she has “mimicked” she does hold the basic idea of the specified movement, and what it is capable of.
- Reactive Adaptation/Evolution: After exposure to the different “Torture Treatments” received during the time her and her father were held captive and up for ransom, Allista later discovered that she had gain the ability to actively adapt or evolve to any sort of injury or harmful objects that she is exposed to. Some effects are temporary, while others are permanent. In addition some adaptations are gradual.
- Permanent Adaptation and Rates: Allista is capable of actively adapting or evolving from harmful toxins, gases, viruses, or diseases. If exposed to any of the listed, her body quickly evolves, developing ways in order to defend or fight off such ailments to the body. Her body is capable of adapting to such things in a matter of seconds, and these evolutions are permanent. Currently, Allista is immune to the common cold, the flu, pink eye, laughing gas, tear gas, and smoke.
- Temporary Adaptation and Rates: Physical adaptation and evolution is more complex in Allista's case. Although she can evolve to a hit like Superman's or a powerful blast, assuming she survives, the rate at which her body adapts to such physical strikes is gradual. Meaning that the longer she exposed to such things, the more durable her body evolves to. At first strike, a blow would hit her at 100%, a second strike would be taken at 60%, a third taken down to 30%, and so on and so forth (although the actual numbers or ratings WILL vary depending on the blows). In addition, these evolutionary changes are not permanent and are only in effect for one hour until it completely wears off, returning Allista to her normal physical levels.
- Permanent Adaptation and Rates: Allista is capable of actively adapting or evolving from harmful toxins, gases, viruses, or diseases. If exposed to any of the listed, her body quickly evolves, developing ways in order to defend or fight off such ailments to the body. Her body is capable of adapting to such things in a matter of seconds, and these evolutions are permanent. Currently, Allista is immune to the common cold, the flu, pink eye, laughing gas, tear gas, and smoke.
- Superhuman physical resistance: Again with the “Torture Treatments” endured, Crow has developed denser skin and muscle tissue. This in turn makes her highly resistant to physical injury and wounds. Upon contact street weaponry would be usual against her, however a good hit to the head is still enough to knock her out, or catch her off balance. She's now able to withstand cuts from blades or glass, and can take on blunt steel or any other solid object without immediately being called out for the count.
Known Abilities:
- Genius Level Intellect
Be warned, although this girl has looks, and brawn, she's got a bunch of brains to back herself up. Extremely talented in numerous ways mentally, Crow will not hesitate to play the old “word play” or “mind games” in order to get a job done. She's got more than common sense and pure instinct to run on. In fact, she's got more brain power than most young women these days. She's able to solve complex puzzles and riddles, make clear and exact deductions, and analyze a situation all in just a matter of seconds, or minutes. Truly, she is a artist at work when it comes to the usage of the mind. - Superb Technology Skills (also a master hacker)
The next best thing she has to her brain is her ability to understand and mold technology. Although she may not be the “best” at what she does, or creates, she has made enough technology to get herself recognized in a few books. In addition, most of her personal works are all highly advanced, rumored sometimes to be centuries ahead of its time, or from a different planet. In addition, Crow is quite the bug, and is able to hack into heavy secured systems and data streams in just a matter of minutes. On top of that, she can slip in and out, without being detected at all. - Master Martial Artist
Allista's abilities in any known form of physical fighting (living and dead) are astounding. She is able to mimic the moves and forms of any known Grand Master of Martial arts, and through this holds a vast amount of different techniques and styles of fighting at her disposal. In addition, she has been training since the tender age of four, the art of killing, and the art of war, and has ever since held the skills that could outrank Grand Master's themselves. Her fighting skills are so superb, she's able to kill someone in one blow, or can level herself with super power beings by simply using fighting skill alone. Her style of fighting is very graceful and sleek, taking in a combination of many of the world's greatest martial artist's styles, and molded into her own style. Able to kill with a snap of her wrist, or paralyze with the touch of her hand, Allista is certainly a deadly force with not only her mind, but her body as well. - Peak human level athlete
Crow has trained rigorously ever since she was 4 in the art of killing, defending, thievery, assassinations, anything that involves the usage of the human body to its fullest extent. She's got the physical prowlness that's equal to and possibly greater than a gold ranked Olympic athlete. She's fast, strong, and quick on her feet. Crow has great reflexes, and even greater acrobatic skills that help in fights, and allow her the flexibility and maneuverability when she's on the top. She's no super human, but her batteries don't run out as quickly as an average human. - Strong Leader
She's lead the elite force known as Team Justice and she's lead the Teen Titans on several accounts, as well as created her own branch, known as the Titans South. Should the situation arise, or should she be placed in an area with more than one hero, Crow is sure to take the realm if no one else will. She believes in order, not chaos, and will not comply with a simple hit and run strategy. Hot headed and quick to her feet, Crow will assign, and command her plan of reaction so that everyone is involved in the attack. Even in the business world, Allista is known for being a strong leader in the business world, and always being at the head of the game. She knows what she's doing, and she's confident in her own abilities and work. - Natural Charm
Face it, Allista has looks, brains, and brawn, and just over all charisma and charm. She can walk into a room, and make people stare at her in wonder, or she can walk into a room of friends and immediately receive respect and acknowledgment. She's more than just some pretty face, she's the pretty girl who just won't get out of your head, and who you WANT to learn more about. She's got a sharp tongue, and knows how to work her magic with words, so in most cases, Allista, can end up getting whatever she wants. - Intimidation
She loves horror films, so if there's one thing that Crow can do, it's scare the crap out of her enemies and unsuspecting prey. Assuming, they don't catch sight of her first. But even then, she's able to use just the very acknowledgment of her presence as something to use against her unsuspected enemies. Fear is anyone's greatest weapon, and Crow knows how to “infect” anyone with it. - Stealth
Raised as a thief and assassin, Crow certainly knows about the ways of stealth, and working within the shadows. She's able to use corners of darkness, or just overall darkness to her advantage. On top of that, she know how to stay silent within the shadows and strike quickly and swiftly without so much as a squeal from her prey. - Undying Determination
The one thing that will never run out, even after being beaten to a pulp, having muscles torn, or having her life held in someone else's hands would be Crow's sheer determination, courage, and overall outstanding ability to hold her own. If she can't hit you, then she'll make sure that the one muscle in her body that hasn't been torn is used to its fullest extent. That being her tongue, and as we know, Crow is a smart and sharp talker. She'll plow through your ego, mold your own wills, or force you to spill information. But that's only one side of her determination. The fact is, that Crow is not willing to allow her enemies to leave as the “overall” victor. She always looks at the bigger picture and makes sure that she gets all the hits in the fight, even if it kills her. Unless you've got a good reason for her to back off, she's not willing to put down her fists, until justice has been served.
Strength Level: Crow has reasonable strength for a woman of her age, height, and weight who trains rigorously and on a daily basis.
Weaknesses:
- Why yes, I am Human
When it comes down to the nitty gritty, Crow is human. Under all that armor and behind her weapons, and despite the fear that she inspires and the cold alienness she represents, Crow is entirely human, although her body is not as susceptible to injury or disease as everybody else, due to her physical “altercations”. All in all, Crow is still vulnerable to “powerful” or “killer” blows that can break through her own natural durability. In addition she can still be hurt since her adaptive evolution is not immediate. She pushes himself to her limits every day, and as a result she pushes back those limits further and further, but there is only so far that a person can bend before they break. And Crow has been broken before, many times before, and too many times. Finally, if and when caught off guard (as in her shields are not activated) then she is susceptible to psychic, telepathic, or telekinetic assaults. In the end, her mind is still human. - Quick Talker
It's a good and bad thing, in Crow's case. Yes, she can come up with witty comebacks, and yes her tongue is just as sharp as her talons, however there are other times when Crow says things that shouldn't be said. There will be times when Crow either gets too determined and she starts yapping away, so bad that she doesn't even know how much of a blow she does on the ego. Other times, she does it for the beating, because she knows that's the only way. She's quick to her feet, but even quicker with her tongue, and not everybody likes what comes out of her mouth, be it from enemies, or her own comrades. Her comments are usually enough to make her opponents want to kill her. And as cool as it may seem, dodging killing blows are not fun to dodge. - Hard Headed
Stubborn, hard headed, persistent, and relentless, Crow WILL NOT go down, not without a good fight. It's not ALWAYS about winning, but that doesn't mean she likes to lose either. So what if you can cut off her arm, she'll continue fighting. So what if you threaten her life, she'll keep on running after you. The fact is, Crow's been to the dark side and back, typically, even the grim reaper can't spook her. However, we cannot confuse this with rash action or stupidity. Crow is simply determined, and once her mind is set, there is ABSOLUTELY nothing that can change her mind. She's a stubborn mule and she knows it. Allista is willing to continue a fight even if it could lead to death. Her drive for making her stand is usually the factor that blinds her from the real danger that she is putting herself in. - Sensitive Ears
Irony is a pain in the butt. Especially in the case of Crow, her weaponry is inspired by the sonic emissions from the bird she has taken her name after, however, it is also the weakness of her. Even thought she regularly does wear a protective covering over her ears, and even though her powers must be activated the ability of echolocation makes her ears very sensitive to loud sounds, especially if it's from a nearby range.
Please note that the grey areas are indications that the following stats are “increased” due to other forces. Factors that contribute to this increase of stat include her suit's capabilities, shielding, gadgets, and weaponry.
PARAPHERNALIA
Equipment:
[/b] Crow's uniform, runs on different energy crystal along with a set of primal energy sources. It isn't “everlasting” but it will hold out for at least a week. Despite that, it still needs to be constantly updated and charged to work at full capacity. The intriguing design of the suit is that it is neurologically linked to Crow, and endows her with enhanced strength, and other underlining physical attributes. In addition to the link, it responds ONLY to her thought patterns, and mental commands. So therefore, every function on her suit, is simply activated, by a thought. Her suit is created from a highly durable substance, it protects her against great temperatures, and is flame resistant, shock proof, etc. It is lined with dark blue and black colors to imitate the colors of the bird she has taken her name upon. From her elbows and down, Crow has a pair of metal looking gloves. The gloves itself are also designed intricately, as in they emulate the major joints at the fingers, and hand. When internally activated, the fingertips sharpen out to claws or talons, enabling Crow to cut through thick steel and metal. In addition to this, the gloves pack quite a punch despite their flimsy looking form. Her belt, or what appears to be her belt are actually designs placed around her waist, indicating the advanced “pocketing” technology she has. The “belt” only responds to the contact of the owner, it is basically a three grey bands and encircle her waist and end with a target like design in the middle. In addition to the suit is a special visor that is placed over Crow's eyes (with a light blue tint). On the sides, small devices protrude to cover the ears. The headband is linked up to the suit and has thermal readings, and life signature data turnouts. The devices for the ears can block out all noise. With her dark black hair straightened out, Crow's face becomes indistinguishable.[li]Zero Point Converter (ZPC): The Zero Point Converter is a scientific theory brought to life, thanks to the ingenious work by Allista. The ZPC is a special power core that derives its power from Zero Point Energy, or “Free Energy”. The Zero Point converter utilizes Zero Point Energy by transferring the zero point energy from a quantum mechanical system and into its core. It is an extremely powerful power source, however it is not everlasting power source. The Zero Point Converter has enough power to power a city for at least a month and then after that, it is burned up. That is why the ZPC on Crow's suit must constantly be changed until further perfected.
[/li][li]Crudanium: Crudanium is a powerful self made metal that Allista originally created to aid a “Space Exploration Project”. It was later rejected by the heads of the project because they felt that the metal itself would cost too much to make. Despite Allista's argument that she would help fund the mass production of the metal and that it would prove as an excellent safety factor, she was still denied. In the end, it was all about the money, and in the end, the “Space Exploration Project” was a failure. Crudanium is a special metal that can be melded into a solid metal as well as a flexible, fabric-like metal. Unlike most metals it is resistant to warm temperatures as well as cold temperatures. Crudanium's special properties include the absorption of all forms of kinetic energy, making it completely invulnerable to bullets, power blasts, or any other form of attacks that involve the usage of kinetic energy. The Crudanium absorbs and stores the resultant energy within its bonds, as a result of this, the energy is transferred within the metal creating some sort of power source or metal comprised solely of pure energy. In addition, the more energy the Crudanium absorbs, the heavier it becomes. Crudanium is the main material used for Crow's Central Interfaced Suit, creating a powerful suit for her as well as liable protection. Finally, Crudanium is all invulnerable except when exposed to powerful and large amount of Ununoctium, when exposed, it begins to force the stored energy within it to move freely, and quickly. Normally it move at an alarming rate, ultimately causing the metal to combust. The Crudanium, although having an metallic/spandex-like appearance is as hard as steel. Making punches from her gloved fists feel like being struck by steel girders, as well as having a suit that's as tough as any known metal.
[/li][li]Reactive Crudanium: Reactive Crudanium is a altered form of the Crudanium metal that is firstly in a “flexible and fabric like state” and then can transform into the solidified form on the metal, along with a certain form or shape that it takes. The shape is dependent upon the current that is given through the metal, and is also dependent upon the initial shape it takes. The reactive Crudanium is used throughout her suit, more specifically on her gloves which at first is the flexible state of Crudanium then can be morphed into the solid and sharper form of Crudanium. In addition she uses the Reactive Crudanium throughout her suit acting as bracers that hold together broken bones or act as supports from time to time on injuries.
[/li][li]Energy Discharge: Due to the absorbent properties of the Crudanium metal, Crow's suit can hold excess amount of energy. This energy can be easily discharged simply through a thought link. The light blue linings on her suit serve as a pathway of charge for the energy to flow through, then can be discharged on a radius that is dependent on the size or amount of energy that is released. The type of energy being released is dependent upon the type of energy that was thrown at her. Examples, if fire was thrown at her and absorbed, then she would release from whatever desired location on her suit.
[/li][li]Amplus Pocket: The Amplus Pocket is a form of dimensional compression or the usage of “flat space technology”. The Amplus Pocket, yet again another invention of Crow's allows her to store an nearly unlimited amount of weapons or gadgets within her “belt” (which is the form the Amplus Pocket takes). Small objects are easily stored and retrieved, and more complex objects are broken down, or deconstructed, and then reconstructed upon retrieval.
[/li][li]Gravity Leveler: The gravity leveler is a special device (again created by Allista) that allows the user to redirect (rather than nullify) gravity. The Leveler works by simply increasing the density of the given object and allowing it to create its own gravitational pull away from the earth, this ultimately redirects the pull of the object; reversing the “down” affect and creating an “up” effect. It is a flat small circular patch. Gravity Levelers allow the user to stand or walk on walls, ceilings, or along the side of buildings. In addition, it allows Crow to remain afloat for a period of time along, allowing her to “fly” or stop a fall.
[/li][li]Ortun Visor: Crow's specially designed visor not only acts as a fashionable pair of shades, but is also a rather useful piece of equipment. It has a Dark Blue tint, making her eyes almost invisible to a person. Even though it appears to be hard to see through, Crow can see through it perfectly fine. It completely covers the area over her eyes and clasps over her ears. Towards the center of the Visor, it is pointed out, pronouncing a slight beak as an added effect to the design of the visor. The properties of the visor include the ability to read all possible or any form of radiation known to man (thermal, ultraviolet, gamma, etc). In addition it can also see through the electromagnetic spectrum, and can also detect or read any signs of life. The smart technology within the Visor is able to scan objects and provide a thorough read out on the object or person. Finally, it enables night vision, and the likes.
[/li][li]Invisibility Screen: A simple mechanism on Crow's suit that allows her to become invisible for at least one minute. Thereafter, she must wait for the suit to recharge on energy for her to become invisible once again. Although it has a short timespan, it's quite powerful, able to completely mask all possible forms of radiation emitting from the individual, and completely disappearing from any scanning device. The Invisibility Screen works right down to completely masking her life signs, and even the sound waves that radiate from her as well as her scent.
[/li][/ul][/ul]
Transportation:
- Crow's Jet: A sleek black jet that travels faster than the speed of sound. It holds up to three people and is equipped with autopilot. It has a six rounds of missiles, a cloaking device, and a teleportation system. It is also able to function under or over water.
- Crow's Bike: A Jet black BMW bike (insignia is covered with Crow's own). Good handling, comes with auto drive, and like all other vehicles are bullet proof, flame resistant, and travels almost as fast as sound.
- Crow's wings: The small protrusions on her back, (that look almost like the nubs of wings) back produce the energy shield that she uses to her advantage as a powerful defense. As an added effect, Crow likes to make the shield take on the shape of wings while it expands just for show.
- Ion Propulsion Boots: This bird, can fly! With the help of her highly advanced Ion Propulsion boots, Crow is able to lift into the air, and reach great speeds that almost near that of sound. She doesn't constantly rely on it, since she enjoys the feeling of free falling from 60 stories with a single cable as your life line. The ion propulsion isn't abused however, since it requires a lot of energy to power it. So therefore it is used from time to time, when and if needed.
Weapons: Crow possess an assorted range of gadgets and weaponry held in her customized utility belt. It would appear as if the items at hand are “everlasting” however, Crow just happens to be very resourceful, and does not constantly rely on her weapons.
Basic Weaponry[/u]
- Grappling Hook: A long carbon fiber cable that extends from the top part of Crow's gloves near the wrist. It has a claw at the end of it's string which securely latches onto any nearby object and allows Crow to pull it in, or reel her own body in.
- Crow Disks:Small semi circle disks that have a button that control the retraction and contraction of the blades. The blades are built strong enough to have the capability to cut through metal as well. They are black with sapphire blue tips or linings. The designs range from circular disks, to bird shaped disks, to “C” shaped disks. There are also varying attributes for different disks.
- Crow Disks: Regular disks that are typically sharp, or blunt and glide easily through the air.
- Explosive Disks: Special disks that release a small but powerful explosion upon contact.
- Freeze Disks: Disks that release a small amount of nitrogen onto the target that it makes contact with.
- Sticky Disks: Disks that release an adhesive substance upon the surface it makes contact with. The adhesive substance can only be removed with fire, but at the cost of whatever it is stuck onto.
- Crow Disks: Regular disks that are typically sharp, or blunt and glide easily through the air.
- Crows’ Nest: A special capturing device that has a spider-like structure. When released from a small triangular object and makes contact, carbon fiber wires 2cm thick protrude out on each side (4 on both parallel sides) and wrap around the object securely. It sends electroshocks throughout the body as this is done. If the body begins to struggle, the hold will only tighten. Persons with strength levels between that of a metahuman (able to lift small cars) or Superhuman (able to lift tanks) are able to break through this bindings, assuming that they can overcome the electroshocks.
- Crow Talons: With a combination of thought and finger movement, Crow is able to reshape the metallic gloves on her hands, allowing them to sharpen, and become sharp enough to cut through metal. (It can cut through a barrel of a gun). On top of that, it's a powerful and durable set of gloves.
- Crow's Caw: A special device that emits a high frequency screech that has the capability of breaking glass, causing technology to malfunction or short out, and even bringing down a whole structure. If heard long enough, you will go deaf, otherwise it only causes temporary deafness. Used in those, "tight" situations, since its effects are drastic.
- Crows' Defense: A powerful energy shield that can be activated to contour the body, and can expand to a radius of 5 feet from the body. It is powerful enough to withstand a hail of bullets, and a missile attack, and also keeps other entities out (ghosts, phantoms, etc) as well as any mental discharges sent her way.
- Crows’ Droppings: Small tiny orbs that contain highly explosive material. Explodes when stepped on or touched. Approximately the size of marbles. Mixed with explosive chemicals, the combined force of the large distribution of the orbs will cause a nasty explosion.
- Smoke Bomb: Small black balls with blue triangular shapes upon it that produces smoke when dropped.
- Flash Bomb: Small oval shaped black objects that produces a strong blinding light when made contact.
Range[/u]
Range is a special adhesive subject designed by Crow that latches onto its targets and begins to inflate, or grow. Range as a immediate and natural reaction towards oygen, therefore it is kept within a “C” shaped black glass disk that encases it in carbon. Once the range is upon its contact and has inflated it takes on its effects. This all happens in a span of TWO seconds, nor more, and no less.
- Orange Range: A special gelatin substance that is extremely adhesive on any surface. When it makes contact with oxygen, it inflates then explodes (2 seconds). When it is thrown, it breaks releasing the orange range. (can be removed with water)
- Blue Range: A special gelatin substance that is extremely adhesive on any surface. When it makes contact with oxygen, it inflates then explodes and releases a concentrated amount of nitrogen that can freeze the opponent instantaneously. (can be removed with fire)
- Yellow Range: A gelatin substance that exerts electrical volts after it is released and makes contact with oxygen. It releases 50 volts of electricity.
- Black Range: A gelatin substance that immediately releases a cloud of black “smog” the cloud in reality is negating light, and therefore places the person in absolute darkness. The Black range is in effect for at least (Thirty seconds) and is usually placed onto a area that is near the eyes.
- Red Range: A gelatin substance that immediately radiates a massive amount of heat upon the object that it is latched onto. It can cause Titanium to melt, and can burn through almost anything. (can be removed with water)
Advanced Weaponry[/u]
- Delta H: A special inhibitor on Crow's gloves that enable her to absorb or displace thermal energy within atoms. This allows her to freeze objects or apply the thermal energy onto a nearby object.
- Sonic Resonators: Emitting from the palms of her gloves, Crow is able to send out a focused stream of sound that can be used as a powerful weapon. If set on different levels, it can simply push or blow an enemy back, or be as powerful to liquefy tissue.
- E-lectric Surge: Crow is able to gather free electrons in the air, and produce power charges within her suit, either to draw energy, or release powerful streams of electrical energy in any shape or form (size is limited by the amount of charge she has) upon her enemies. This form of electrical manipulation also allows her to create small barriers and fields, and also enables her to attract metal.
- Teleportation: Crow is able to systematically teleport in the middle of a battle, just to get out of tight places, or to baffle her enemies. It's not used constantly, but is just all part of her show (now you see me, now you don't, POW!). She's able to teleport across cities, and towards specific locations, like her home, or her hideout. Otherwise, she cannot teleport from country to country, unless she has a set of coordinates.
EXAMINATION RECORD
SEE REFERENCE SECTIONS BELOW
subject examined by Doctor Cyber
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