Post by Doctor Cyber on Jun 18, 2012 13:19:43 GMT -5
Real name: Sandy Anderson (fake name)
Alter Ego: Inferno
Status
Occupation: Space Adventurer
Martial Status: Single
Legal Status: Legal Citizen in the 31st century
Group Affiliation(s): the Wanderers
Origin
Place of Birth: Mercury
Known Relatives: Luken Fotis [ Father ], Zora Fotis [ Mother ]
History
Born in the 31st Century on the planet Mercury, “Sandy” was an extremely unique individual to her own people. Living on Mercury meant living on a planet that was constantly bombarded with solar radiation that could be harmful to certain individuals, or could have no affect on them at all. Either way, it was the extreme environmental factors that kept the population low, and forced the people to live in specially designed domes to ensure their survival. The birth of "Sandy" however brought about a ray of hope for the people, quite literally.
Most Mercurians, are of course born with light green skin. Some are even lucky enough to possess light manipulating abilities, or even heat resistance. "Sandy" was the first newborn child to be able to produce light on her own will, generate and become resistant to heat, these abilities were of course discovered later on in her childhood.
At the age of nine people began to notice her obscure abilities, and began to watch her closely. Once they realized the powers she possessed, they concluded that she had the perfect attributes that would help them all live on Mercury without fear of any environmental factors that the planet provided. Deeming her as the perfect Mercurian being, "Sandy" was taken by scientists who would study her genetic structure to help create the perfect Mercurian.
"Sandy" spend three bitter years with the scientific facility, feeling robbed and cheated from her friends, her parents, and ultimately her life. Having undergone numerous experiments that made her hate people, hate needles, and develop a tragic fear of the dark, "Sandy" came back home to even more bad news. Her parents were dead, and the people that she did know did not look at her as the same person anymore. They had all completely forgotten about her, leaving her completely and utterly alone.
Using this as the fuel for her inner fire, instead of the water that doused it out, "Sandy" ran away from Mercury, striving to forget about the things that she had been through and do something bigger and better with her personal life.
Roaming around the galaxy, "Sandy" found herself in bad places, tough spots, and well all in all, not the best situations that she could put herself into. She picked up gambling as some sort of hobby during her extensive trip, finding herself a pro at hand tricks, as well as winning games by pure luck or probably just by cheating.
Impulsive, hot-headed and stubborn, "Sandy" was a rather wild child, a rascal of an orphan who knew very little between what was right and wrong, and who had no greater plans for herself in the future. She wanted to stay invisible that way no one could do her wrong.
"Sandy" however did not stay as invisible as she would have originally liked to. Through her minor vigilante work, "Sandy" was picked up by the Work Force, which consisted of a group of not-so-heroic members. There she was given the codename Inferno, a name she originally opposed but had soon come to accept whole heartedly. Inferno's ruthlessness made her stand out on the team, because she was the only member willing to go to the extreme to take down criminals, this eventually lead to her being kicked off the team, leaving her alone once again.
Inferno spent her time alone following the same life that she had before. Performing minor vigilante work because she could never personally be swayed to the pure evil side, her time as an experimental project had helped her develop some sort of morality. She didn't want others to be a victim just like she was. Aside from that, she ran around the galaxy swindling people here and there, and gambling avidly day in and out.
Once again, Inferno was picked up by another organization, this one known as the Wanderers. The Wanderers came to her, hoping that she would stand by their belief that the Legion of Superheroes were a bunch of unreliable children who shouldn't be gallivanting around the universe, playing super hero. Inferno joined, not because of the cause (because personally she didn't care about the Legion), but simply for the excitement and change of lifestyle. She had grown bored of living without much purpose and decided that the Wanderers were here to add something new to her life.
As a member of the Wanderers, Inferno had frequent encounters with the Legion of Super Heroes. Overtime, she did develop some disdain for them, as they were always (in her eyes) glory hogs. She helped in the defeat of the Dominators, as well as prevented other threats that happened during her time period. All the while, bumping heads with the Legion.
Inferno was forced out of her time line in a battle with the Emerald Empress. During the battle, the Emerald Eye reeled Inferno and her comrades back into the 21st century. There the battle continued, and when the Emerald Eye was defeated, everybody but Inferno was sent back to the 31st century.
Lost and stuck in the 21st Century, Inferno kept her cool and began to travel, at first looking for a way back to her time. Overtime however, Inferno learned to come to “like” the 21st century and lost sight of her initial mission, becoming totally immersed in the mishaps and events of the 21st century.
Characteristics
Age: 26
Height: 5'6”
Weight: 127 lbs
Eyes: Yellow
Hair: Blonde
Unusual Features: As an inhabitant of Mercury, Inferno has light green skin and dark green lips.
Personality:
Powers
Known Powers: Inferno has the natural ability to simply generate light, as well as control the increase of temperature. Her abilities allow her to cause fires, or cast an illuminating light in a darkened area. Inferno can focus photons into "hard light" (a fictional form of energy which acts like a solid object), and fire blasts of pure force or create protective barriers.
Known Abilities:
Strength Level: Due to routine workouts and exercises, Inferno has come to maintain a peak human strength level.
Weaknesses:
Misc (optional)
Equipment:
Transportation:
Weapons:
Sample RP Post
Alter Ego: Inferno
Status
Occupation: Space Adventurer
Martial Status: Single
Legal Status: Legal Citizen in the 31st century
Group Affiliation(s): the Wanderers
Origin
Place of Birth: Mercury
Known Relatives: Luken Fotis [ Father ], Zora Fotis [ Mother ]
History
Born in the 31st Century on the planet Mercury, “Sandy” was an extremely unique individual to her own people. Living on Mercury meant living on a planet that was constantly bombarded with solar radiation that could be harmful to certain individuals, or could have no affect on them at all. Either way, it was the extreme environmental factors that kept the population low, and forced the people to live in specially designed domes to ensure their survival. The birth of "Sandy" however brought about a ray of hope for the people, quite literally.
Most Mercurians, are of course born with light green skin. Some are even lucky enough to possess light manipulating abilities, or even heat resistance. "Sandy" was the first newborn child to be able to produce light on her own will, generate and become resistant to heat, these abilities were of course discovered later on in her childhood.
At the age of nine people began to notice her obscure abilities, and began to watch her closely. Once they realized the powers she possessed, they concluded that she had the perfect attributes that would help them all live on Mercury without fear of any environmental factors that the planet provided. Deeming her as the perfect Mercurian being, "Sandy" was taken by scientists who would study her genetic structure to help create the perfect Mercurian.
"Sandy" spend three bitter years with the scientific facility, feeling robbed and cheated from her friends, her parents, and ultimately her life. Having undergone numerous experiments that made her hate people, hate needles, and develop a tragic fear of the dark, "Sandy" came back home to even more bad news. Her parents were dead, and the people that she did know did not look at her as the same person anymore. They had all completely forgotten about her, leaving her completely and utterly alone.
Using this as the fuel for her inner fire, instead of the water that doused it out, "Sandy" ran away from Mercury, striving to forget about the things that she had been through and do something bigger and better with her personal life.
Roaming around the galaxy, "Sandy" found herself in bad places, tough spots, and well all in all, not the best situations that she could put herself into. She picked up gambling as some sort of hobby during her extensive trip, finding herself a pro at hand tricks, as well as winning games by pure luck or probably just by cheating.
Impulsive, hot-headed and stubborn, "Sandy" was a rather wild child, a rascal of an orphan who knew very little between what was right and wrong, and who had no greater plans for herself in the future. She wanted to stay invisible that way no one could do her wrong.
"Sandy" however did not stay as invisible as she would have originally liked to. Through her minor vigilante work, "Sandy" was picked up by the Work Force, which consisted of a group of not-so-heroic members. There she was given the codename Inferno, a name she originally opposed but had soon come to accept whole heartedly. Inferno's ruthlessness made her stand out on the team, because she was the only member willing to go to the extreme to take down criminals, this eventually lead to her being kicked off the team, leaving her alone once again.
Inferno spent her time alone following the same life that she had before. Performing minor vigilante work because she could never personally be swayed to the pure evil side, her time as an experimental project had helped her develop some sort of morality. She didn't want others to be a victim just like she was. Aside from that, she ran around the galaxy swindling people here and there, and gambling avidly day in and out.
Once again, Inferno was picked up by another organization, this one known as the Wanderers. The Wanderers came to her, hoping that she would stand by their belief that the Legion of Superheroes were a bunch of unreliable children who shouldn't be gallivanting around the universe, playing super hero. Inferno joined, not because of the cause (because personally she didn't care about the Legion), but simply for the excitement and change of lifestyle. She had grown bored of living without much purpose and decided that the Wanderers were here to add something new to her life.
As a member of the Wanderers, Inferno had frequent encounters with the Legion of Super Heroes. Overtime, she did develop some disdain for them, as they were always (in her eyes) glory hogs. She helped in the defeat of the Dominators, as well as prevented other threats that happened during her time period. All the while, bumping heads with the Legion.
Inferno was forced out of her time line in a battle with the Emerald Empress. During the battle, the Emerald Eye reeled Inferno and her comrades back into the 21st century. There the battle continued, and when the Emerald Eye was defeated, everybody but Inferno was sent back to the 31st century.
Lost and stuck in the 21st Century, Inferno kept her cool and began to travel, at first looking for a way back to her time. Overtime however, Inferno learned to come to “like” the 21st century and lost sight of her initial mission, becoming totally immersed in the mishaps and events of the 21st century.
Characteristics
Age: 26
Height: 5'6”
Weight: 127 lbs
Eyes: Yellow
Hair: Blonde
Unusual Features: As an inhabitant of Mercury, Inferno has light green skin and dark green lips.
Personality:
Powers
Known Powers: Inferno has the natural ability to simply generate light, as well as control the increase of temperature. Her abilities allow her to cause fires, or cast an illuminating light in a darkened area. Inferno can focus photons into "hard light" (a fictional form of energy which acts like a solid object), and fire blasts of pure force or create protective barriers.
- Light Manipulation: Possessing an innate ability that is rare to her kind, Inferno is able to generate and manipulate ambient and use them for various purposes. Her body works almost like a solar battery, and she is able to store light energy or project the absorbed light waves in any variable form. Using the stored light waves, Inferno is able to generate light in tight situations where absolutely no illumination exists, of course it's always possible for even that to run out. She can refract light waves to create holographic images, bend the light around her to become invisible and drain all ambient light in an area. The limits of her powers have yet to be confirmed because she has never used her powers to her full extent.
- Energy Perception: Being born the way she was, Inferno was born with altered vision. Unlike everyone else, she doesn't see in light or color, but rather in heat patterns (infra-red) and also sees energy signatures; such as the trail left behind by a spaceship, or the trail left being by any energy being. It's very useful, since often it lets her see things often go overlooked, even a person's footsteps left on the ground register to her vision for a time.
- Light Projection: By absorbing all forms of illumination, Inferno can release that absorbed energy as blinding flashes of light, destructive laser beams, or concussive blasts of pure light energy. By focusing photons of light, Inferno creates what is considered “solid light” and can create constructs, ranging from illuminated weapons to barriers or walls of light. The limitations of her constructs is her imagination as well as the amount of light she has absorbed.
- Light Barriers: By focusing said photons and creating “solid light”, Inferno can create barriers and walls of light that are completely invulnerable. Although powerful, the barriers will only hold long enough until Inferno becomes too stressed from sustaining it, loses concentration, or runs out of light sources. Her light barriers can take the form of large domes, walls, or barriers that completely contour her body.
- Heat Generation: A second innate ability at Inferno's disposal enables her to agitate molecules in objects, quickly increasing temperatures that could be equivalent to that of the sun. When used on combustible materials, they burst into flames. Inferno can only generate extreme temperatures, or lower them back to its original state, should flames erupt from her powers, she holds no control over it. Finally, this ability make Inferno invulnerable to extremely high temperatures, and also allows her to feel or detect heat around her.
- Heat Vision: By combining her light generation and heat abilities, Inferno is able to project heat blasts directly from her eyes.
- Flight: Inferno is capable of flying by riding along light waves. Invisible to the normal human eye, but clear to Inferno. This enables her to travel at literally, the speed of light, she can also control her speed, allowing her to move slower if necessary. When riding along light waves, Inferno maneuvers over them as if she were surfing over water.
Known Abilities:
- Brawling: Growing up on her own and always finding herself on the wrong side of things, Inferno picked up her own fighting style. Granted it's not professional, or on par with any great martial artists, but it's enough to get her through a tussle. Her time with the Wanderers has also made her a proficient hand-to-hand combatant, ensuring that she can take care of herself. She's also capable of taking multiple opponents who aren't as practical or strong as her. Not only is she a melee fighter, but she also her own share of dirty tricks and can be a pretty nasty fighter at any moment in a brawl.
- Survival: Being a runaway, Inferno has learned to survive in the hostile and unfamiliar galaxy that exists outside her planet's atmosphere. With the experience with the Wanderers, she's learned a few more tips and skills to help her in the dark cruel world. She is able to stay alive when the pressure is on to tell her she shouldn't. She can, in hostile environments, as long as she has some resources on hand, find and grow food, help provide emergency repairs to equipment, or administer first aid. Being a sentient being of light, she's built to last so long as she has the materials that she needs.
- Tactics: Strategy is another skill that Inferno picked up at least partly in self-defense. Being in situations without any powers, particularly once things *really* hit the fan, meant having to get good at planning out the courses of action most likely to be successful. Being able to stay on her toes in an emergency makes Inferno that much better at this, and necessity has taught her a good bit about improvising effectively with what resources she has available.
- Computers: Inferno's skill with computers is actually only standard. She knows enough to operate most common programs, and that's about it. Anything more sophisticated than that, and she has to call on outside assistance.
- Gambling: Having spent her life throughout the galaxy mostly in casinos, Inferno has picked up some gambling skills. She knows how to count cards as well as spot those that are doing the same. She knows how to deal a hand and toss the little ball around the roulette table. In all, Inferno knows the inner and outer workings of a casino, down to security that can be found, where the cameras point to, where the weak spots are - and how to manipulate things for not only your advantage, but for the casino's advantage as well. This makes her one heck of a gambler, especially when it comes to breaking the house odds, not that she'd use this knowledge for her own gain, but it is something that she knows, and can call up when or if the situation ever arose.
- Sleight of Hand: The art of making things appear and disappear through distraction and misdirection is an old art - and a dying one. Inferno learned this skill as a young child, and has continued to practice to hone her skills since then. She can pull coins right out of thin air, make them walk across her knuckles, and make small objects seem to disappear, even when they're right in plain sight. Much of this is utilized more for pranks practical jokes, and when she's out gambling.
- Deceiver: It's not that she's that great of a deceiver, really. Her tendency to put on a brave face notwithstanding, Inferno is naturally a pretty honest person... the kind who seems like she'd be a terrible liar. Which may be why, when she does look someone in the eye and tell them a flat-out lie, she can often get them to believe her. She's a lot better at it than she seems like she would be. Really, who wouldn't believe that face?
- Intimidation: She may not look like much, but "Sandy" can be pretty intimidating when she wants to be. It came with the whole “I travel through space alone, don't mess with me” deal that she signed herself up for. Normally she's very nonchalant and rather “cool” about certain things, but when her temper rises she can be pretty scary. With great illumination abilities and heat generation, she can be a rather deadly force. She doesn't always use this, and when she is being intimidating she doesn't even realize it. But when she wants to be, she can be pretty imposing.
- Pilot: She's not the best pilot in the universe, but she knows enough to get by. She's capable of sitting down at the controls and piloting any vehicle when the situation calls for it, or when she wants to. Traveling throughout space mandated her to pick up the skill so not only can she ride a bad boy, but she can do some repairs and modifications of her own to certain space vehicles.
Strength Level: Due to routine workouts and exercises, Inferno has come to maintain a peak human strength level.
Weaknesses:
- Fear of the Dark: "Sandy" won't forget any of the experiments that her own people put her through, in fact the one experiment that remains embedded in her memory is one that involves trapping her in a completely dark room void of any light. Young and alone, "Sandy" developed a strong fear towards the darkness because she literally cannot see anything in it. If forced into such a situation she will kick and scream until she can completely rid of it. The darkness to her is like an uncontrollable, wild beast that devours everything in its path, so when she's in that situation, she will run, cry, or go completely berserk until she finds that small flicker of light or can finally see again.
- Impulsive: Perhaps the most dangerous aspect of "Sandy"'s personality is her impulsive nature. While Inferno is not an unintelligent sort, there are often times that she will act first, before fully thinking things through. Perhaps this is a habit developed during her travels through space, where at times it was often a matter of survival to rely in instinct and instant reactions, rather than having the luxury of time to fully assess a situation. Unfortunately, sometimes that impulsiveness can be more of a liability than a help, getting "Sandy" into trouble when she makes the wrong decisions.
- Mortal: Mercurians pretty much have the same physiology as Earthlings. Well except for the fact that "Sandy" is the only Mercurian who can produce light and generate heat, but other than that, her insides and out are just as fleshy and spongy as any typical human being. This leaves her vulnerable to anybody who overpowers her, anyone with weapons, poisons, projectiles, sharp objects, or any other creative device bent on killing someone.
- Lack of Light Sources: As a being that feeds off all forms of illumination and ambient light sources, it is imperative that Inferno be around them in order to function normally. Even with light energy stored, she cannot pull light from darkness unless the smallest slither existed. Aside from that, she is doomed to run out of light energy when she overextends her reserves. Without adequate light sources, Inferno cannot generate or manipulate any light thus leaving her with only on set of her powers in a battle.
- Altered Vision: "Sandy"'s changed sense of sight gave her useful abilities, but also drawbacks. She no longer sees as other people do. Instead of light and color, she sees heat and energy. While this gives her an accurate picture in terms of lines, she's lost out on a great deal of the aesthetics of color. It's been a few years now, and she's used to it - But there are times when she misses seeing like other people do. Her altered vision manifested, also changed her eyes - Their whites are now solid black, and her irises, are a burning shade of luminescent green.
Her vision isn't really hampered, it's worth noting, by the fact that she no longer perceives light as most sentient beings do. The added ability to see energy signatures enables her to discern things that wouldn't carry a heat signature, such as a Holovid show or someone's picture on a view screen (in principle, think of what happens when you hold a magnet up to a television screen. That's how "Sandy" sees what's on the monitor). It's not QUITE the same, but it works. By now, she's used to it.
Misc (optional)
Equipment:
- Transuit: The Transsuit is a skin-tight all but invisible protective layer that allows for survival in hostile climates up to the bitter vacuum of outer space. It has its limits, but it is a fantastic all-purpose piece of protective equipment, and is microbe and toxin-resistant, along with a degree of resistance to radiation. Its air recycling systems can purify air for up to a day before they start to give out, and it allows for a full range of flexibility and motion. It is literally like a second skin. It is not body armor however, and offers no real resistance against physical attack. While durable, it can also be ripped, cut, torn, or blasted.
- Telepathic Earplugs: Telepathic earplugs allow for a limited degree of telepathic communication between those wearing them -- they also function as translation devices. When worn, the earplugs serve to translate all spoken language into Interlac, as well as conveying an understanding of Interlac upon the wearer - as long as the languages are interlac-based or have influenced that tongue.. While twenty-first century English is translated into Interlac by the earplugs, modern Durlan is not.
- Sunglasses: People often assume that "Sandy" wears sunglasses to conceal her own eyes, however she claims that she simply wears them because they make her look “cool”. There is no special attribute to the glasses, aside from they seem indestructible (or maybe that's because "Sandy" knows how to take care of them). Either way they are not a big deal since "Sandy" simply wears it as a fashion statement more than anything else.
Transportation:
Weapons:
Sample RP Post
Codeword: