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Post by blackfire on Sept 13, 2012 15:17:21 GMT -5
[atrb=border,0,true][atrb=cellpadding,0,true][atrb=valign, top][atrb=cellspacing,0,true][atrb=style, border: 10px solid #f1e3b4; width: 450px; background-color: #f6f7f1;][STYLE=font-family: times new roman; font-size: 36px; color: #191919; text-align: center; letter-spacing: 2px;]PERSONAL FILE[/style][STYLE=font-family: arial; font-size: 8px; color: #FF0000; text-align: center; letter-spacing: 2px;]HIGHLY CLASSIFIED AND CONFIDENTIAL[/style][STYLE=float: right; margin: 10px 10px 0px 0px; padding: 0px; border: 10px solid #FFFFEE;][/style][STYLE= color: #000000; background: #BBDD22; font-family: courier new; font-size: 15px; text-align: center; width: 296px; margin-left: 05px; font-weight: bold; padding: 02px;]GENERAL INFORMATION[/style][STYLE=color: #191919; font-size: 10px; margin-top: 10px; margin-left: 10px;]NAME: Komand'r ALIAS: Blackfire GENDER: Female AGE: 28 OCCUPATION: formerly; slave soldier of the Citadel, Psion test subject, Currently; renegade and would-be conqueror. ALIGNMENT: Bad AFFILIATION(S): None [style] [STYLE= color: #000000; background: #BBDD22; font-family: courier new; font-size: 15px; text-align: center; width: 296px; margin-left: 05px; font-weight: bold; padding: 02px;]PHYSICAL PROFILE[/style][STYLE=color: #191919; font-size: 10px; margin-top: 10px; margin-left: 10px;]HEIGHT:6'2” WEIGHT: 140lbs EYES: Her eyes are glowing green orbs HAIR: Black and waist length CLASSFICATION: Alien UNUSUAL FEATURES: To increase the dramatic barbarian aspect to her appearance, something her Citadel masters were keen to cultivate, Komand'r has received black tattoos around her eyes as well as several other jagged tribal tattoos in the same black. Beyond that she stands out on earth simply by nature of being Tamaranean, she has golden orange skin that, seems to almost glow, especially in bright sunlight.
BEHAVIOR PROFILE[/style][STYLE= margin: 0px 10px 0px 10px; border: 2px solid #191919; padding: 2px; font-family: verdana; height: 125px; overflow: auto; font-size: 11px; color: #000000; text-align: justify; background-color: #ffffff; opacity: 0.8] - Temperamental: Her anger may drive her, but at the same time it is also very easily sparked. She's very easily angered and sometimes can be irked by the littlest things. Although she may have her calm and collected days, she is very prone to totally blowing up and completely demolishing whatever it is that has brought upon her such rage.
- Vengeful: Since the day that she had been turned down by her own family and her own people, Komand'r has developed a vengeful attitude towards her younger sister. But who can blame her, she was originally promised the throne of Tamaran, but once everyone discovered her defect she was immediately rejected and replaced. It was not only the mantle that was taken away from her, but the very ability to take care and protect that people that she had loved. To this day, she despises her sister for taking this away from her, and is willing to do whatever it takes to bring her down.
- Warrior: Born on Tamaran and into a noble family, Komand'r was bred to be a fine warrior. Not only is she gifted with the skill, but she also has the mindset of one as well. Headstrong, willing, and courageous, Komand'r will go into battles with the pure intention of victory. She has a very strong mindset and is extremely determined and persistent. She is a fine warrior physically and mentally as well.
- Direct: Komand'r is very direct, if you have a question, expect an answer, and if it's one you don't like, then you probably shouldn't have asked in her first place. She'll say whatever is on her mind and will not hesitate to make a comment, even if it is totally unnecessary. She treats life the same way she does on the field, heading into it without fear or hesitation.
- Merciless: Her personal life has made her cold and callous, just like any one bad guy. She's willing to kill if necessary (or even when it's not) and will do whatever it takes to get a job done. She rules with an iron fist, and fights with one as well. Komand'r was born into a world without mercy, and therefore cannot give off her own.
- Contemplative: Despite her rage and vengeful ways, Komand'r is actually a thinker. She is always plotting something and is always thinking of strategic ways to go about a plan. Even if they don't go out as well as she would have liked, she always thinks of ways of improving, be it for her people, or even for herself.
- Aggressive: Held back by absolutely no moral code or rules, Komand'r is not afraid to rip someone's head off, or even a little bloodshed. She's vicious and will claw her way through hoards of enemies to get to whatever she wants. Rather than waiting for the action to come to her, Komand'r will run straight to it, and attempt to demolish it.
- Protective: One of her more softer sides is that Komand'r is extremely protective over her people. Despite the fact that they have shunned her, she will always pick responsibility over her own sentiments and therefore will do whatever it takes to protect and ensure that the Tamarian people are no threatened by any known foe.
- Pride: Komand'r is extremely proud of her heritage, her accomplishments and more importantly, herself. She, without a doubt thinks very high of herself and because of this is so willing to show that to everyone else. Her pride is one of her greatest motivations, and quite possibly one of the better personal attributes that she holds.
- Desire for Power: Since her power loss at a young age, Komand'r has a nearly endless desire for power. There is something within her that wants to show not only her people, and not only her sister that she is worth more than anything else in this world. It is because of this that she is constantly gallivanting about, seeking ways to become an ever powerful and threatening force.
[/style][STYLE=color: #191919; font-size: 10px; margin-top: 10px; margin-left: 10px;]DOCUMENTED HISTORY[/style][STYLE= margin: 0px 10px 0px 10px; border: 2px solid #191919; padding: 2px; font-family: verdana; height: 125px; overflow: auto; font-size: 11px; color: #000000; text-align: justify; background-color: #ffffff; opacity: 0.8] Komand'r was born the rightful heir to the throne of Tamaran, a powerful civilisation of flying, golden skinned warriors, she was the first princess born in centuries and was, it was loudly proclaimed before her birth; her destiny to lead her people to new heights of glory. But this was not to be, because Komand'r was born a cripple. Naturally her people process the UV range of the EM spectrum and use this energy to fly, it is integral to their entire history, civilisation and culture. On Tamaran there are buildings, entire cities even, it is impossible to navigate without the utility of personal flight.
Blackfire's body could absorb the UV radiation as normal but something prevented her body processing it naturally into flight. It was an outrage and a massive controversy across Tamaran, common children who were similarly disabled would suffer a fate ranging from being hidden away on the family estates of the rich to being quietly 'put out of their misery' by the very lowest rungs of society. But at the time Komand'r was the only child of the Royal Family of Tamaran and apparently heir apparent to the entire planet. The argument's raged for years, could her... nature be over looked in light of her Royalty, or could she even be called a true Tamaranean at all if she could not fly? She was just an infant but even then Komand'r could pick up on the guarded looks and angry voices all around her.
Finally a few short years later the arguments were resolved with the birth of Koriand'r, Starfire, the little princess who would be everything this sullen, black haired, flightless little girl was not. All the praise and unrestrained affection which had been pent up though Komand'r childhood was lavished on Starfire, the real princess of Tamaran. It took no time for the family to formally renounce Blackfire's claim on the Throne and declare her little sister the Heir Apparent. The significance of this became ever more apparent as they grew.
While Starfire was embraced and popular Blackfire was met with open mockery, quiet contempt or worst of all; pity. As the years went by Komand'r drew more and more into herself, piling resentment on resentment, bottling it all up. Perhaps worst of all there was no getting away from it, no hiding away for Blackfire, she was still a Princess of Tamaran, even if she had no claim on the throne. So there she was at every state occasion, there she was below her younger sister. Worst of all was when the family were called upon to take position in the air, all flying save Blackfire stood on a small floating platform or some other discreet engagement. She'd stand there, in front of everyone her face carefully neutral, while inside she burned with shame and rage.
She could never understand why they wouldn't even try to cure her, she was only a child of course and the wider concerns were meaningless to her, only that no matter how she begged, screamed or cried her parents wouldn't help her. In truth they had tried, tried everything until the day Starfire was born and they declared the younger daughter Heir. After that, well it was to late, if they cured her it would only lead to division; those who thought it made her claim valid and those who didn't such chaos could not be risked.
She did in her mid teens find something she loved, when the sisters were sent to study under the Warlords of Okaara, combat. They trained her in every aspect of martial skill from armed and unarmed close combat to the correct way to use heavy ordinance, from the great campaigns of history to how to survive behind enemy lines. It was a complete system of knowledge, every lesson, every aspect of it designed to make the student a better, more complete warrior. Blackfire embraced it and smiled freely for the first time in years, no small part of which being that for one the Warlords themselves cannot fly and for another they have no concept of disability as something shameful as her own people saw it; only as another obstacle to be over come. To this day the only warmth Komand'r feels towards any place on a genuine level is to the battle schools of Okaara.
Of course it was not perfect, her hateful sister was still there, always laughing and twirling and flying around without a single thought in that stupid little head of hers (Blackfire's recollections may be coloured by personal bias). Her hate finally came to a head when in what was supposed to be a harmless sparring session Blackfire nearly beat her sister to death, only stopping when she was dragged off by the Warlords; at the time she had her foot on Starfire's throat and was screaming “How does it feel! How does it feel!”
It is not Komand'r's finest moment, not because her sister didn't deserve every pound of pressure but because she lost control. Still from then on the Warlords exiled her, and she knew she would not be welcome at some so she set out alone.
She lasted one week.
After that the Citadel captured her; a clone race of half Okaaran super warriors, their skill only matched by their peerless weapons technology. The problem with being such a race of course is the lack of variety and while the Citadel made awesome storm-troopers and weaponsmiths there were countless other roles required in their society and for this they had slaves. Some for farming, some form mining, some even to use as light auxiliaries, a Tamaranean, trained by the Warlords; even a Tamaranean who could not fly was a great prize and they had the perfect role for her; assassin.
They collared her with a neural manipulation device, one that could inflict immeasurable pain on Blackfire for any disobedience. Not that it needed to be used much, they had caught Blackfire at her lowest point, cast out from the one place she had ever liked; she was more than happy to murder, with horrifying brutality any the Citadel unleashed her upon. In the end it was her who offered to show them the weak spots in the defences of Tamaran before they had even asked her. The war was swift and insanely brutal with the Citadel as clear victors; still they were not overly harsh in their victory for the Tamaraneans made excellent slaves and Tamaran was permitted limited self governance provided they hand over their heir as hostage. So Starfire too became a slave to the Citadel.
However while Blackfire had embraced her role as the Thrall of the Citadel Starfire did not, she was to soft (in that she cared whether things other than herself lived or died). For six long years Starfire had no use; except to reward Blackfire. When Komand'r was especially blood thirsty or obedient she was allowed to assist in the torment of her sister. The hope being that they could break Starfire and re-make her in Blackfire's image; a second savage killer. It was during this time Blackfire received her tattoos and they began to dress her in increasingly barbaric clothing: the Citadel might seem simplistic on the surface but they understood the power of propaganda.
The thought of their 'Tamaranean Savage' murdering any ruler who opposed the Citadel in their sleep was much more effective than any display of her competence. It also made her all the more effective in negotiations and diplomacy; having their savage sprawled over the furniture with no more self regard or decorum than a domestic cat was unsurprisingly terrifying to those who had heard the stories.
Of course they were the Citadel, they found a use for Starfire eventually, in trade with the Psions an entire race of evil super geniuses who wanted to test the odd UV absorption processes of the Tamaraneans. They were even happy enough to throw in Blackfire when the Psions said that it might let her fly and that they would throw in even more of their frankly insanely advanced weaponry for a second test subject.
Blackfire was horrified by the whole concept, she knew she wasn't a free person but she thought she had some value, some position within the Citadel. She had after all had lavish quarters and been spoken to as... as.... as she thought about it Blackfire realised she was little more than a favoured pet. All the flattery and acclaim had been lies; because she was to susceptible to it. She had been wearing a collar as much as her sister had this entire time.
Still the experiment went under way, pumping the royal sisters full of strange energys nether of them had the learning to understand let alone categorise. Starfire managed to break free and even freed Blackfire, who of course struck down her hateful insipid sister with her own much enhanced powers. Blackfire's collar had never been removed and she was easily restrained and returned to the Citadel while it turns out Starfire escaped and fled to a backwater on the other side of the universe.
From then on Blackfire was so much more than merely an assassin for the Citadel, she became their best weapon, sent to tear the throat out of enemy fleets. Blackfire though was sick of this, the Citadel had fixed her yes, made her whole, more than whole she had vast power. But at this same power and the Citadel's willingness to just sell her off set resent building within Komand'r. It was past time she was free, past time she ruled, past time she saw true recognition for her greatness. Past time she escaped.
14 seconds, the central Complex computer on the Citadel capital ship was offline for after taking a hit from a Spider Guild cruiser. It was enough time for Blackfire to remove her collar, murder/fly her way down to the docking bay and steal a small hyperspace capable ship. Free finally free after over a decade as a living weapon the Tamaranean Savage punched in coordinates for 'anywhere but here' and set off. Unfortunately she was hit by the same Spider Guild weapon and the computers broken calculations sent her hurting off to the one planet she wouldn't want to visit: the one with her sister on.
Still this was a chance for revenge, a chance to build something for herself, she is the rightful Queen of Tamaran. The cosmos, owes her dammit and she's not some cripple any more to be discarded no now she has the power to get what she's owed.
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[STYLE=color: #191919; font-size: 10px; margin-top: 10px; margin-left: 10px;]POWERS AND ABILITIES[/style][STYLE= margin: 0px 10px 0px 10px; border: 2px solid #191919; padding: 2px; font-family: verdana; height: 125px; overflow: auto; font-size: 11px; color: #000000; text-align: justify; background-color: #ffffff; opacity: 0.8] KNOWN POWERS:Because of the Psion experiment, Komand'r's body is a massive solar battery capable of storing tremendous amounts of energy and then releasing it as destructive starbolts. Additionally, due to her alien physiology she possesses super strength, stamina and durability. Further experimentations with the Psion's has also granted Komand'r the ability to fly. - Solar Absorption: Due to her Tamaranian physiology, Komand'r is able to absorb and store solar energy. With this energy, she can convert it and create a limitless fuel for her body or convert them into powerful concussive blasts known as starbolts. Solar Absorption is the one attribute that differentiates her from humans and her own people, because it acts as an infinite source of energy that could light a city for years, or as a powerful and destructive blast of energy. When releasing this energy, Komand'r is able to mold it in her favor, either sending a powerful stream of energy or a seemingly endless wave of energy bolts. She is even capable of exerting a powerful blast of energy that could reach for several feet, however at the cost of wearing herself out.
- Flight: Originally born with the inability of flight as her defect, Komand'r's second meeting with the Psion's have granted her the ability of flight. By channeling the absorbed solar energy, Komand'r is able to propel herself through the air at blinding speeds, even faster than the speed of sound. While flying, Komand'r leaves a distinct deep purple trail behind her.
- Enhanced Stamina: The ability to absorb solar energy allows Komand'r to supply herself with an infinite amount of energy. Because of this, her stamina is extremely high, enabling her to feed off the energy around her and continue a fight for hours, or maybe even a whole day without even wearing out one bit. Through this, Komand'r can maintain strenuous physical activity for a longer period of time than most individuals.
- Enhanced Durability: By natural biology, Komand'r is more durable than most. She is able to withstand most blunt or heavy blows and can stand her own against equally powerful super beings. Albeit, she is not durable enough to be protected against piercing objects or bullets, she's strong enough to not be fazed by an explosion or by the hit of a heavy object.
- Superhuman Strength: Although not as strong as the likes of Wonder Woman or Super Girl, Komand'r possesses a great of deal of strength that when combined with her combat knowledge, make her a formidable opponent. She is able to exceed 25 tons of heavy weight, and is biologically speaking, more powerful than her sister, Koriand'r.
- Ligustical Assimulation: She is also capable of assimilating other languages through physical contact with another person.
KNOWN ABILITIES: - Brilliant Tactician: Komand'r is able to formulate and think over plans that should be executed in a precise and perfect manner. She knows how to come up with a plan and execute it as well. Although she may not be the best in the field, she certainly knows how to get a job done, and get it done right.
- Merciless Leader: Komand'r was raised to be a leader. She has a natural disposition toward it that most anyone can see after having spent time in her company. But more than a natural, she has also been trained in those things that make a good leader. How to manage and inspire people, delegation, organization, and maintaining discipline. Her skills in this area apply both in battle and in the political arena. Alongside her merciless rulings, she is capable of keeping millions under her hand.
- Expert Hand-to-hand Combatant: Since the day she could stand, Komand'r was raised into the art of war and extreme fighting. Brought up by the noble Tamaranians in her family, she learned exotic fighting styles not only native on her planet, but around the galaxy as well. Along with her galactic travels, she has gained and learned many different styles of fighting. She is trained by the Warlords of Okaara and has been ranked one of the top fighters in her world. Komand'r can fight, and she knows that she's better than most, even her dear sister Koriand'r.
- Survival: She's been shunned since a young age, and banished from her own planet, Komand'r knows how to survive on the harsher side of life, albeit, maybe not through the most virtuous methods, but she knows how to make one hell of a living and name for herself. She can survive in most conditions and just about any terrain. Be it scavenging for food, water, or weapons, Komand'r is more than capable and more than practical.
- Weapons Expert: If it's a melee or missile weapon of some sort, Komand'r knows how to use it with deadly efficiency. She is proficient with all forms of weapons used by the Tamaranians, and some that are completely alien to her people. A weapon in Komand'r's hands is almost an extension of her own body. She is one of the more deadly people around in this aspect.
- Intimidation: Komand'r is quite adept at scaring, intimidating and forcing her will upon other people. Frankly, she's just plain scary when she wants to be. She does it with a particular Tamaranian touch, usually some form of threat of violent and gruesome pain. In short, she's willing to go to extreme measures when it comes to getting what she wants out of others.
STRENGTH LEVEL: Komand'r is able to lift over 25 tons in weight, or the equivalent of a small tank. By biological superiority, she is stronger than her sister, Koriand'r. WEAKNESSES: - Temper: Komand'r has a very, very bad temper. She can be easily angered if the question of her own abilities comes into play, or if her pride is threatened. She's one to really blow the lid off once angered, and when she is enraged, sometimes it looks as if there is absolutely no way of stopping her. However, just like anyone else when they are angry, Komand'r can and will go completely insane. Her judgments can be completely shrouded in her fury, and she can act extremely irrationally when angered. Although angering her unlocks the great demoness within, it also opens doors towards making her fall and land on her face with ease.
- Bitter: Most of her rage and fury is directed straight towards her sister, Koriand'r. Komand'r feels as if she was completely robbed of her mantle by her sister, and blames most of her flaws on Kori. Because of this, she is an extremely bitter woman and will sometimes even lack optimism when it is right in front of her. She sees the world as a dark place that has damned her, and seeks no refuge in the light. She's bitter and driven towards the downfall of her sister and will accomplish this through any many means possible.
- Magic: Komand'r is susceptible to all forms of powerful and high level magic. She little to no defense against anything that is associated with the “arts”. Whatever type of spell it may be, Komand'r is sure to fall under it.
- Mind Control: As strong as she might be, Komand'r has absolutely no barrier against the likes of mental persuasion. Assuming you have the power and the chance, it is very easy to place Komand'r under your control, thus making it possible to work under just about anyone's whims.
- Overexertion: If pushed to her brink, or if forced to do so, Komand'r can over exert herself. This however is only possible if she releases a massive amount of Starbolt energy in one blow. After this she is usually “done for the day” and must take time to recharge. It is during this time that she is at her weakest and most vulnerable point.
- Relentless: Somewhat stubborn and born with an infinite amount of perseverance, Komand'r will head straight into battle with the pure intent of winning. With this in mind, Komand'r will push through any battle no matter how bad the odds are against her, or how badly beaten she gets. She puts mind over matter and will continue fighting, even if it puts her on the brink of near death. She's had her share of failures in the past, and has always risen back up even after falling down. Her stubborn willpower gives her the strength to keep fighting, but also gives her enemies the ability to take advantage of the fact that she is willing to die to win.
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[STYLE=color: #191919; font-size: 10px; margin-top: 10px; margin-left: 10px;]PARAPHERNALIA[/style][STYLE= margin: 0px 10px 0px 10px; border: 2px solid #191919; padding: 2px; font-family: verdana; height: 125px; overflow: auto; font-size: 11px; color: #000000; text-align: justify; background-color: #ffffff; opacity: 0.8] EQUIPMENT: None TRANSPORTATION: None WEAPONS:None [/style] [STYLE=color: #191919; font-size: 10px; margin-top: 10px; margin-left: 10px;]EXAMINATION RECORD[/style][STYLE= margin: 0px 10px 0px 10px; border: 2px solid #191919; padding: 2px; font-family: verdana; height: 125px; overflow: auto; font-size: 11px; color: #000000; text-align: justify; background-color: #ffffff; opacity: 0.8]The ship burst from hyperspace somewhere above the magnetosphere of Earth, for a moment it seemed to hover, floating serenely; parts of it burning in the multi-coloured hues of interstellar fuels, it's own debris drifting around it like some bizarre orrery. But then gravity got it's grip on the newly materialised matter and down it hurtled towards the planet below.
Within the ship Blackfire paced back and forth like a caged animal, she had had so many escape plans building but when the Capital ships Complex mainframe had dropped she had bolted. Just like the savage animal they said she was. Komand'r hated that, she hated being predictable, in her irritation she put a burning hand directly through one of the consoles screaming an alert: which was most of them.
This was just perfect wasn't it? Finally free, truly free for the first time in her life and now she was going to die. In a crash of all things. After she had butchered away across the Vega system, even defeated the Citadel troops guarding the hanger; tearing their throats out before they even had time to raise the weapons of their precious power armour. But no, she'd die in a crash. It was just so... common.
For the 37th time she grabbed the emergency override controls only to listen to the computer taunt her once more.
“YOUR GENE CODE DESIGNATION IS... THRALL, PLEASE FIND A MEMBER OF THE CITADEL WITH PROPER GENE AUTHORISATION TO ACTIVATE EMERGENCY OVER RIDE.” Fantastic she was trusted enough to activate the auto pilot but not to use the manual controls to avoid death; typical Citadel if there wasn't one of them on the ship to save it then it wasn't worth saving.
“Fine.” She growled half under her breath and well under the countless screaming alarms and electrical fires. “I suppose I will have to try something dramatic.” Her contempt and disdain for this pitiful way to die dripped off every word. All the while the silver streak headed towards the east coast of America like a thunderbolt.
Blackfire closed her brilliant green eyes, leaving only the black of her tattoos in place of their glow and concentrated. It was easy enough to throw a bolt of astral fire; you just had to let it go. The power was inside her constantly, waiting to burst out. But what she was attempting now was something else. The Citadel ship was impossibly well armoured; intended to be an escape ship for vital dignitaries. Even she wouldn't be able to dig her way out before it hit the planet below. So she did something more, she reached down inside herself feeling her power like a living furnace of astral power... and let it all out.
Over the eastern seaboard the silver streak exploded in a blast of electric purple and golden fire...![/style][STYLE=color: #191919; font-size: 12px; margin-top: 10px; margin-bottom: 10px; text-align: center; font-family: courier new]subject examined by Doctor Cyber[/style]
| [atrb=border,0,true][atrb=cellpadding,0,true][atrb=valign,top][atrb=cellspacing,0,true][atrb=style, width: 40px;][STYLE=background-color: #f1e3b4; font-family: times new roman; font-size:30px; color: #404040; min-height: 150px; padding: 5px; text-align: center; moz-border-radius: 0px 10px 10px 0px; -o-border-radius: 0px 10px 10px 0px; border-radius: 0px 10px 10px 0px; -webkit-border-radius: 0px 10px 10px 0px;]K O M A N D ' R[/style] |
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